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Blue Bullet Guide

Final Fantasy Ultima - Final Fantasy 10-2 - 15.05.06

In almost every Final Fantasy game you'll ever play you'll come across a methord of learning and mimicking enemy abilities. Whether it's blue magic, enemy skills or watch, they're there in the game somewhere. One of the best features of this is being able to kick your opponent's butt with their own killer moves. Final Fantasy X-2 is no exception to this rule: only in this game they come in the form of Blue Bullets.

Additional Information

In order to use Blue Bullets your character must be in the Gun Mage dress sphere.

Blue Bullet Abilities

This table lists the abilities available, how much MP they cost and which enemy you learn it from, also listing what the ability does:

Name MP Learned From Description
Fire Breath 28 Balivarha Fire Damage
Seed Cannon 28 Leukophylla, Cephalotus Physical Damage
Stone Breath 32 Tomb, Monolith, Dolmen, Epitaph Petrifies Enemies
Absorb 3 Protochimera, Haizhem, Baralai, Flan Azabache, Jahi, Cindy, Vegnagun Absorb small amount of HP and MP
White Wind 16 Bully Cap, Coeurl, Queen Couerl, Mycotoxin Restores HP and cures Status effects
Bad Breath 64 Malboro, Great Malboro Inflict various status effects
Mighty Guard 32 Garik Ronso, Haizhe Casts Shell and Protect on party
Supernova 70 Ultima Weapon, Paragon Extreme magic to all enemies
Cry in the Night 80 Mega Tonberry Damages all enemies
Drill Shot 32 Baralai Deals damage to an enemy
Mortar 99 Gippal Deals damage to all enemies
Annihilator 48 Experiment Deals damage to all enemies
Heaven'ts Cataract 22 Kukulcan, Gucumantz, Chac Lowers enemies Physical and Magic defence
1000 Needles 24 Cactuar Attack enemy with Cactuar Needles
Storm Cannon 38 Ironside Deals damage to all enemies
Blaster 30 Coeurl, Queen Coeurl Damages an enemy severely

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