Final Fantasy Ultima - Final Fantasy 10-2 - 17.05.06
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Before you go to talk to Shinra, run across Brother who is lying on the ground a few times to hear him yell for some fun. When you think you're ready, talk to Shinra and he will tell you about the treasure sphere. Turns out that you can actually use it as a dress sphere called 'Black Mage'. After this conversation, Buddy will alert the crew that the info on other treasure spheres has come in and that he himself has located two of them. One is at Besaid Island and one at the Zanarkand Ruins. When you think you're ready, talk to Buddy and go to Besaid Island. You want to go here first as it's the easiest of the two to complete. When you land on the island of Besaid, make your way left and north to enter the village. When you get there you should see a scene between the girls and Wakka. It would seem Yuna hasn't been home in a long time and the people of her village have missed her.
As soon as Wakka finally stops talking, enter the middle hut on the right side of the village. Here you'll find Lulu, old character of Final Fantasy X... and Wakka's wife! When you talk to her, Lulu and Yuna will go for a walk. They should have a short conversation about her previous efforts and how she is still looking for more treasure spheres. After this conversation, take a walk around the village and enter some of the huts. The shop is on your left side and if you speak to the shop keep she will tell you she has a rare key for some huts. However, at this point in the game you won't have enough money. The key is needed to open a chest in the template at the far end of the village, but when you come back later, the shop kepper will tell you someone already bought the key and has headed for the caves up north. Gutting, eh?
Leave the shop and then head to Lulu's hut across from the shop, on your right. When you enter she will ask you if you want to stay the night, Say yes, and you will have a nice, warm, pleasant night. When you awaken, talk to Lulu outside. She should tell you that Wakka went to investigate some caves and is worried about him. This will start Mission 3, which is to find Wakka. You will need to walk around town and talk to some of the villagers to get the four digit cipher to enter the cave. The kid with the dog running around the village gives you this clue; 'The ciphers hidden by the shore are numbers two and three of four'. Jassu, former Blitzball player in Final Fantasy X, is inside the lodge and gives you your second clue. 'The cipher easiest to see belong before the other three.' These clues may seem quite... rubbish really. Everyone else tells you to check out the ruins to the north, which seems like your best bet!
Make your way back to where you entered the Island of Besaid. Save at the sphere, because you've been through a lot of story and going through it again can get boring! Head right up the hill and follow the path until you reach the top of the hill. At the top of the hill there will be some broken machinery with a sparkle spot on it. When Yuna looks at it, there is a six which is one of the ciphers. Continue along the path and the next screen should have the path continuing under a large metal structure. Before you go under it, however, there are two metal objects on either side of the path. On your map will be another purple dot to tell you where the cipher is. The left side object will have a blue circle on it, but the right side you can climb up into. Up here you'll be able to find the second cipher digit, which is an eight, from on top of it. You're almost done!
Continue along the path and you will eventually pass over wooden bridges and waterfalls. Admire their beauty for a moment, and then head onto the next area. The next area will be a split that can go south or west. There is also a set of stairs to the east of the area that should have a switch on the metal wall which is actually, would you believe it, a door. What will these developers think of next? This door is what you'll be using the cipher code when you've got all of them. Try opening it... it isn't the right combination, dummy! Anyway, head south to the beach and enter the area. When you so you'll more than likely get strange call from Buddy. Look on the map and you'll see a purple square. To the left of where you enter will be some kids playing. Go as far lest as you can and you will see a ledge where a single, solitary kid is.
Jump up to the kid to climb up the building until you reach the sparkling object. Look at it for another cipher digit. This one's my lucky number... nine. Hop back down from the building, past that kid again. Enter the open beach area and make your way to the boat house in the left corner. Looking at the map, you'll see another purple square. Jump up on the edge of the wall to pull yourself up and over to the structure that is, I must say, well hidden by the bushes. Look at it and you'll get the last cipher (hurrah!), which is, luckily for me, another nine. Make your way back up to the metal door which was stealthily disguised as a switch and enter the code 6998 to open the door and enter the cave.
When you get yourself inside the cave you will find Wakka just sitting on the ground. A short cut-scene will play and he will tell you he isn't sure if he wants to know what is exactly living inside this cave. You do, of course, so head north across and jump across some stones to reach the save sphere. Very welcomed, eh? Save and then head a few stepd north to the glowing blue sphere stand. When Yuna grabs the sphere, the protector appears behind the party... prepare yourself for a tough fight!
Boss Fight: Red Dragon
The Dragon will appear swinging and he does some pretty hefty damage as soon as the fight starts. Keep one person healing throughout the fight while the other two use cold attacks such as Ice Blade. Cold attacks to the most damage to Red Dragon and as long as you have one person healing the party with potions you'll kick his butt. However, keep your health level high as he has some pretty high damaging attacks. When you defeat him, the sphere is now yours, and you're awarded with the White Mage dress sphere.
Head back to the entrance of the cave where Wakka was and still is sitting there, by himself, feeling rather afraid. A rather long scene will play with him talking about the sphere that he wanted to find. After a call from Buddy, you would have completed Mission 3 and you will have the Besaid Sphere key item. What's more, and more helpfully, you'll have the Protection Halo garment grid.
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